Last of us movie
Less focus on delivering big action set-pieces is a good thing for a solemn property like The Last of Us. And with the show we get to lean into that even more because we don’t have to have as many action sequences as we do in the game.” Let’s approach it as an indie film team, the way it’s shot, the way how small and intimate it feels. “Our approach for The Last of Us was ‘Let’s make it as an indie film.
He specifically discussed the creative team’s indie film-like style for the HBO series, one that focuses less on action and more on character drama. Unlike the canceled film adaptation, Druckmann goes on to argue that the television format allows them to tell the story in a more intimate way. RELATED: ‘The Last of Us’ Casts Gabriel Luna as Tommy in HBO Adaptation
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Details regarding the cancellation of the big-screen project have been scarce, but Druckmann has now shed a light on the ultimate reason for the adaptation’s demise: “When I worked on the movie version, a lot of the thinking and notes were like ‘how do we make it bigger? How do we make the set pieces bigger?" Druckmann also said, “I think that’s ultimately why the movie wasn’t made." Shortly after, the project went into “development hell”, remaining dormant for years until HBO picked up the project for a series. When Sony first saw the explosive impact the game had on audiences when it released, the company committed itself to a film adaptation that saw Druckmann back in the writer’s chair and Sam Raimi producing. While discussing the HBO adaptation of The Last of Us with the podcast Script Apart, Naughty Dog co-president Neil Druckmann touched on capturing the essence of the source material while prioritizing drama over action, separating itself from the failed movie that never took off. While the small-screen adaptation of The Last of Us franchise is currently in the works, the plan was originally for the story of Joel and Ellie to become a film.